}, class Switch extends St.Widget {
_init(state) {
this._state = false;
+ this._dragging = false;
super._init({
style_class: 'toggle-switch',
accessible_role: Atk.Role.CHECK_BOX,
track_hover: true,
+ reactive: true,
});
const box = new St.BoxLayout({
coordinate: Clutter.BindCoordinate.HEIGHT,
}),
});
+ this.bind_property('reactive', this._handle, 'reactive', GObject.BindingFlags.SYNC_CREATE);
+
this._handleAlignConstraint = new Clutter.AlignConstraint({
name: 'align',
align_axis: Clutter.AlignAxis.X_AXIS,
source: this,
});
this._handle.add_constraint(this._handleAlignConstraint);
+ this._handle.connect('button-press-event', (actor, event) => this._startDragging(event));
+ this._handle.connect('touch-event', this._touchDragging.bind(this));
this.add_child(this._handle);
this.state = state;
}
set state(state) {
- if (this._state === state)
- return;
-
let handleAlignFactor;
// Calling get_theme_node() while unmapped is an error, avoid that
const duration = this._handle.mapped
duration,
});
- this._state = state;
- this.notify('state');
+ if (this._state !== state) {
+ this._state = state;
+ this.notify('state');
+ }
}
toggle() {
this.state = !this.state;
}
+
+ _startDragging(event) {
+ if (this._dragging)
+ return Clutter.EVENT_PROPAGATE;
+
+ this._dragging = true;
+ [this._initialGrabX] = event.get_coords();
+ let device = event.get_device();
+ let sequence = event.get_event_sequence();
+
+ this._grab = global.stage.grab(this);
+
+ this._grabbedDevice = device;
+ this._grabbedSequence = sequence;
+
+ return Clutter.EVENT_STOP;
+ }
+
+ vfunc_motion_event() {
+ if (this._dragging && !this._grabbedSequence)
+ return this._motionEvent(this, Clutter.get_current_event());
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ vfunc_button_release_event() {
+ if (this._dragging && !this._grabbedSequence)
+ return this._endDragging();
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ _touchDragging(actor, event) {
+ let sequence = event.get_event_sequence();
+
+ if (!this._dragging &&
+ event.type() === Clutter.EventType.TOUCH_BEGIN) {
+ this.startDragging(event);
+ return Clutter.EVENT_STOP;
+ } else if (this._grabbedSequence &&
+ sequence.get_slot() === this._grabbedSequence.get_slot()) {
+ if (event.type() === Clutter.EventType.TOUCH_UPDATE)
+ return this._motionEvent(this, event);
+ else if (event.type() === Clutter.EventType.TOUCH_END)
+ return this._endDragging();
+ }
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ _endDragging() {
+ if (!this._dragging)
+ return Clutter.EVENT_PROPAGATE;
+
+ if (this._grab) {
+ this._grab.dismiss();
+ this._grab = null;
+ }
+
+ if (this._dragged)
+ this.state = this._handleAlignConstraint.get_factor() > 0.5;
+ else
+ this.toggle();
+
+ this._dragged = false;
+ this._grabbedSequence = null;
+ this._grabbedDevice = null;
+ this._dragging = false;
+
+ return Clutter.EVENT_STOP;
+ }
+
+ _motionEvent(actor, event) {
+ this._dragged = true;
+
+ let [absX] = event.get_coords();
+ let factorDiff = (absX - this._initialGrabX) / (this.get_width() - this._handle.get_width());
+ let factor = factorDiff + (this.state ? 1.0 : 0.0);
+
+ this._handleAlignConstraint.set_factor(Math.clamp(factor, 0, 1));
+
+ return Clutter.EVENT_STOP;
+ }
});
export const PopupSwitchMenuItem = GObject.registerClass({
y_expand: true,
y_align: Clutter.ActorAlign.CENTER,
});
+
this._switch = new Switch(active);
+ this._switch.connect('notify::state', this._onToggled.bind(this));
+ this.bind_property('reactive', this._switch, 'reactive', GObject.BindingFlags.SYNC_CREATE);
this.accessible_role = Atk.Role.CHECK_MENU_ITEM;
this.checkAccessibleState();
toggle() {
this._switch.toggle();
- this.emit('toggled', this._switch.state);
- this.checkAccessibleState();
}
get state() {
this.checkAccessibleState();
}
+ _onToggled(sw, state) {
+ this.emit('toggled', state);
+ this.checkAccessibleState();
+ }
+
checkAccessibleState() {
switch (this.accessible_role) {
case Atk.Role.CHECK_MENU_ITEM: